Unused ones are most likely simply fail-safes in case a developer ever wanted to quickly add an Illusion or Death Mask version to a map. Generic Witch unused full-portrait artwork in Echoes: Shadows of Valentia.Įvery human class in the game features Illusion and Death Mask map sprite variants. The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). A couple of these portraits show up during village/ base conversations, but not the full-size battle ones. Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits. There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. There is a dialogue portrait for when Silque is sleeping on the ground before Alm speaks to her in Act 1. There is also a curious portrait for "Young Grima", which looks identical to a generic Necrodragon. Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring. Variation to the "Anti-" effective bonus skills. Similar to the spellbind status effect, but the effects do not wear off. Lets one passes through spaces occupied by enemies. Increases damages dealt by allies within 3 squares by 2. If HP=50% or less, user strikes first when attacked. While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. Inflicts damages back to adjacent attacking foes. Reflects physical damage dealt to user back at caster Reflects magical damage dealt to user back at caster While almost all of them work perfectly, Speculum and Counter do not have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%. Several unused skills are present in the game's code. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.Īll enemies and NPCs not listed otherwise Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple "yes/no" flag. Each map has a turn count for the turn bonus, but it is always set to 0.Īlcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Number 1 was related to Ham, 8 was "Kingdom of Dead", 18 was "Get me out of here!", 34 was "Beloved Lance" while 37, 38 and 39 simply do not exist. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. There may have been additional sub-quests planned. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing. Lunatic Mode may have been planned, as it is referenced in the menu text alternatively it could have been leftover text from Fates. The text files for European English, Dutch, German, and Italian are present in the North American version's ROM, though these languages cannot be selected in the game. Name strings for the 2 unused classes in Fire Emblem Gaiden, Serpent and Naga, are present in the game files they continue to be unused in Shadows of Valentia. The most interesting fact about the entry is the name, which correlates the string with the entry used for the Hooded Man during his appearance as a boss in Chapter 5 of Fire Emblem Fates. Most of the text is pretty standard fare though.Ī generic name string consisting of 3 question marks is present. There are several text strings and even whole files left over from Fire Emblem Fates because Shadows of Valentia is built from the same engine as Fates. Please help improve the page by adding information.
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