You can find them in any order you want, but they’re all essential to making it to the next area. Each hub has several doorways that are dedicated to one type of puzzle piece, and they all have at least four pieces to collect. The inclusion of these different pieces are introduced to you in a hub, a central location where you go from level to level. Most levels in The Pedestrian require you to flip switches, find keys, and move the different street signs around. While the puzzle mechanics start off easy, things get more complex as you progress. However, the difficulty curve ramps up the further along you get. There’s a sense of accomplishment when you correctly solve an area. It’s a way of puzzle-solving I haven’t seen many games attempt. What makes it great is how simple it is to grasp the puzzle system. It’s a unique and interesting way to approach a puzzle game. Though not strictly necessary, a feature like this would be a nice inclusion, especially for those who aren’t as skilled at puzzle games. Sadly, the game doesn’t provide any hints. Over time, puzzles can get frustrating to complete. All the areas are zoomed out and it can be hard to see where your character is. One minor feature that’s missing is the ability to zoom in on environments. It can be frustrating but it’s essential to learning how to improve at solving each puzzle. Whenever your character is in one sign and you move a node around, the character will flash red and you start at the beginning area again. At the same time, trial and error will help you figure out how to complete each puzzle. Traversing each platform requires going through various doors and ladders.Ĭompleting each puzzle requires patience and careful planning. Of course, sometimes the puzzles are spread apart, so you might need to flip signs around to find the correct path through the puzzle. In order to complete each puzzle, you need to match up the correct nodes, which lets you platform your way across the different signs and whiteboards. It starts out easy, with the main controls being on the X, O, and triangle buttons. This section alone shows the game’s charm, with prompts coming up on retro TV screens. You start out by navigating through a whiteboard as you complete the tutorial. The most important, if not the most impressive, part of the game is its puzzle platforming. Like its puzzles, the story is pieced together incrementally over time. Without spoiling the ending, there’s an argument to be made that it has a subtle story that reveals itself by the final chapter. Some might argue the game doesn’t have a story. This decision from Skookum Arts puts the puzzle-solving at the forefront. Sure, I can see a scenario where a voiceover guides you along, but it would become distracting in the long run. It’s a very visually-driven game, which doesn’t include any dialogue or voiceovers. "Its challenging, clever mechanics keep you thinking" It never detracts or pulls you out of the game. What complements the visuals well is its laid-back, atmospheric soundtrack. While you’d think the art style and visuals like this could get old quickly, Skookum Arts adds a ton of variety with each section you complete. Throughout each puzzle, your character navigates through street signs and whiteboards. Each area is diverse, with one area being a warehouse and another being the subway. Through the game’s four to six-hour campaign, you complete a series of puzzles broken up into seven different locations. It’s a blend of hand-drawn puzzles with real worlds backdrops behind you. One of my favorites parts of the game is its art style. The Pedestrian is a 2.5D platformer where you play as a simple male or female character.
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